PENERAPAN ALGORITMA FLOYD WARSHALL PADA SISTEM NAVIGASI PENGENALAN TANAMAN MENGGUNAKAN AUGMENTED REALITY

Maulida Suseno, Ira and Herfina and Kalitasari, Lita (2020) PENERAPAN ALGORITMA FLOYD WARSHALL PADA SISTEM NAVIGASI PENGENALAN TANAMAN MENGGUNAKAN AUGMENTED REALITY. Skripsi thesis, Universitas Pakuan.

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Abstract

Abstract Plant recognition navigation system using augmented reality is a simulation game to determine the shortest path to plant spots in Cibodas Botanical Garden which can be used by Cibodas Botanical Garden tourists as a simulation medium in facilitating reaching the intended plant spot, as well as introduction of plants in Cibodas Botanical Garden using augmnented reality based marker using plant information boards in Cibodas Botanical Garden as a marker. The method used is the Floyd warshall algorithm method by calculating the shortest path between all vertices by counting from one source node to the destination node through several paths that are implemented in determining the shortest path in the game. There are several choices of plant spots in the game, namely cherry plant spots, rhododendrons, ferns, magnolia obovate thumb and zamia collections. Keywords : GAME, AUGMENTED REALITY, ALGORITMA FLOYD WARSHALL

Item Type: Thesis (Skripsi)
Subjects: Fakultas Ilmu Pengetahuan Alam dan Matematika > Ilmu Komputer
Divisions: Fakultas Matematika dan Ilmu Pengetahuan Alam > Ilmu Komputer
Depositing User: PERPUSTAKAAN FAKULTAS MATEMATIKA DAN ILMU PENGETAHUAN ALAM UNPAK
Date Deposited: 25 Aug 2022 12:37
Last Modified: 03 Sep 2022 17:35
URI: http://eprints.unpak.ac.id/id/eprint/597

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