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primary topic: Promotion of the Motif Kujang Design by A* Algorithm Application in the Labyrinth Education Game

Promotion of the Motif Kujang Design by A* Algorithm Application in the Labyrinth Education Game
type: Thesis
type: Article
abstract: Abstract Kujang ( Kujang Sunda ) as one of the cultural heritage of the Sundanese people (residents of West Java, Indonesia) has various attributes. This attribute can be used as a medium for cultural learning by the community. Currently, the introduction of the Kujang is limited to general information. In fact, each Kujang attribute contains a very meaningful cultural philosophy. One of the cultural philosophies in Kujang can be seen in the Kujang motif design . This study aims to build a digital Kujang promotional media through a maze educational game that is implemented using the A * algorithm. The use of the A * algorithm is expected to guide educational game users to find the final destination of the maze by choosing the fastest path. In this educational game there are five options labyrinth path which is formed of five motif design Cleaver . The results of this study indicate the novelty that refers to the application of the K ujang motif design as a labyrinth path. The labyrinth route is formed from five K ujang motifs, namely . : tapak nanggala , tirta sadana , nagabandang , waruga sungsang , and hanjuang , which have different route difficulty levels. Based on the results of the usability test, it was found that globally, respondents showed a level of comfort in using educational games at the level of 71.72%. Promotions that are interactive and interesting design motif K ujang can be done through this game by providing experience exploring the labyrinth path based design motif cleaver. The labyrinth education game based on the Kujang motif design is able to perform well in the aspects of control (82 , 25 %), efficiency (70.75%) and effects (70.01%). This game still shows a moderate level of learning ability ( 63.95 %) . This research is still limited to making labyrinth paths based on the K ujang motif design and has not been equipped with information strengthening the meaning of other cultural attributes contained in the K ujang motif design . Therefore, t…
date: 2021-02
status: published
author list: authors
type: EPrint
type: ThesisEPrint
is part of: repository
subject: Ilmu Komputer

Universitas Pakuan
type: Organization

Ilmu Komputer, Universitas Pakuan
type: Organization

Eneng Tita Tosida
type: Person
given name: Eneng
family name: Tita Tosida

Sufiatul Maryana
type: Person
given name: Sufiatul
family name: Maryana

Restu Wibowo
type: Person
given name: Restu
family name: Wibowo

FMIPA
type: Organization

Ilmu Komputer
type: Organization

HTML Summary of #4196 Promotion of the Motif Kujang Design by A* Algorithm Application in the Labyrinth Education Game
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primary topic: Promotion of the Motif Kujang Design by A* Algorithm Application in the Labyrinth Education Game

Ilmu Komputer
type: Concept