<> "The repository administrator has not yet configured an RDF license."^^ . <> . . . "APLIKASI GAME PENGENALAN TUMBUHAN DI KEBUN \r\nRAYA CIBODAS MENGGUNAKAN METODE NAVIGATION \r\nMESH"^^ . "Abstract\r\nCibodas Botanical Garden is a botanical garden located at Jalan Kebun Raya Cibodas, Cimacan, \r\nCipanas, Cianjur regency, West Java, covering an area of 84.99 hectares and has various types of \r\ntree and plant collections. However, the explanation of each tree or plant in the Cibodas Botanical \r\nGarden is not interesting and some are not in accordance with the explanation and the information \r\nboard about the tree or plant has started to experience damage so it is difficult to read. To overcome \r\nthis a plant introduction game application was made to increase public knowledge and insight about \r\nplant species. The method used in this game is Navigation Mesh, which is a character path search \r\nsystem in the game so that the character has the ability to understand that they have to climb stairs \r\nto reach the second floor or jump to avoid obstacles such as trees, rocks. and other unplayable \r\ncharacters. This method is a method that only the Unity3D game engine has. The navigation mesh \r\nconsists of two important components, namely the Navmesh Agent and Navmesh Obstacles. \r\nNavmesh agents are a component to make characters avoid each other while moving toward their \r\ndestination. In this game, the starting point of the game is at the main gate of Cibodas Botanical \r\nGarden. This game has 10 missions to find the types of trees found in Cibodas Botanical Gardens. \r\nIn each mission the player is required to look for plants or trees that have been determined, if the \r\nmission is found then they can continue to the next mission. In this game application does not use a \r\nscore system or score, but uses a time system, each mission is given 25 minutes to find a tree on \r\nthe mission. To proceed to the next mission the starting point starts from the final position of the \r\ncharacter completing the previous mission. Based on the results of the tests that have been done, it \r\ncan be concluded that by applying the mesh navigation method the game becomes more fun and \r\nprovides an immersive playing experience for the players.\r\nKeywords : GAME, TUMBUHAN, NAVIGATION MESH"^^ . "2020-01" . . "Universitas Pakuan"^^ . . . "Ilmu Komputer, Universitas Pakuan"^^ . . . . . . . . . . . . . . . . . "Boldson"^^ . "Herdianto Situmorang"^^ . "Boldson Herdianto Situmorang"^^ . . "Lita"^^ . "Karlitasari"^^ . "Lita Karlitasari"^^ . . "Raka"^^ . "Pratama Febliani"^^ . "Raka Pratama Febliani"^^ . . "Boldson"^^ . "Herdianto Situmorang"^^ . "Boldson Herdianto Situmorang"^^ . . "Lita"^^ . "Karlitasari"^^ . "Lita Karlitasari"^^ . . "Universitas Pakuan"^^ . . . "Fakultas MIPA"^^ . . . "Ilmu Komputer"^^ . . . . . . "HTML Summary of #620 \n\nAPLIKASI GAME PENGENALAN TUMBUHAN DI KEBUN \nRAYA CIBODAS MENGGUNAKAN METODE NAVIGATION \nMESH\n\n" . "text/html" . . . "Ilmu Komputer"@en . .