eprintid: 8257 rev_number: 6 eprint_status: archive userid: 48 dir: disk0/00/00/82/57 datestamp: 2024-10-02 04:23:42 lastmod: 2024-10-02 04:23:42 status_changed: 2024-10-02 04:23:42 type: thesis metadata_visibility: show creators_name: Tari, Mulia Yene Dora creators_NPM: 031115088 contributors_type: http://www.loc.gov/loc.terms/relators/THS contributors_type: http://www.loc.gov/loc.terms/relators/THS contributors_name: Istiqlaliah, Nurul Hidayati contributors_name: Mursidah, Rahmah contributors_NIDN: 0415128202 contributors_NIDN: 0429037701 corp_creators: Universitas Pakuan corp_creators: Fakultas Keguruan dan Ilmu Pendidikan corp_creators: Pendidikan Bahasa Inggris title: IMPLEMENTATION OF ONLINE GAMES ON YOUNG LEARNERS’ VOCABULARY ENRICHMENT ispublished: pub divisions: Pro_PBEN full_text_status: public abstract: Vocabulary is clearly a primary and basic element in all languages. It is also one of the main components that should be learned and enriched from a young age. However, in reality, there are still many students who have difficulties in understanding and memorizing English vocabulary. Therefore, the aim of the research is to know the effect of the implementation of online games on young learners’ vocabulary enrichment. The population of the research was the sixthgrade students of SDK BPK Penabur Cicurug. The total sample was 18 students in 6A class. The sample was taken by random sampling technique. For this research, the researcher applied the pre-experimental method and selected one group pre-test post-test design. She administered a pre-test, three treatments, and a post-test to the students. Vocabulary tests consisted of multiple-choice, scrambled letters, and matching tests. They were administered to measure students’ vocabulary. The data were analyzed using the t-test formula which presented that t-test value is 5.96 and t-table value is 2.11 at significant level 0.05 with the degree of freedom (df) 17. The result was the value of t-calculated is higher than t-table value (5.96 > 2.11). Thus, the alternative hypothesis (Ha) was accepted and the null hypothesis (Ho) was rejected. It meant that the implementation of online games on young learners’ vocabulary enrichment was effective in enriching students’ vocabulary. It could be one of the effective ways to teach and learn vocabulary in this modern era is through online games. Keywords: Online Games, Young Leaners, Vocabulary Enrichment date: 2022 date_type: published institution: Universitas Pakuan department: PB. Inggris thesis_type: Skripsi thesis_name: Sarjana citation: Tari, Mulia Yene Dora (2022) IMPLEMENTATION OF ONLINE GAMES ON YOUNG LEARNERS’ VOCABULARY ENRICHMENT. Skripsi thesis, Universitas Pakuan. document_url: http://eprints.unpak.ac.id/8257/1/Dora%20skripsi%20newest_compressed.pdf