eprintid: 9648 rev_number: 6 eprint_status: archive userid: 48 dir: disk0/00/00/96/48 datestamp: 2025-06-12 02:04:31 lastmod: 2025-06-12 02:04:31 status_changed: 2025-06-12 02:04:31 type: thesis metadata_visibility: show creators_name: Ana, Kusuma Wardani creators_NPM: 031119047 contributors_type: http://www.loc.gov/loc.terms/relators/THS contributors_type: http://www.loc.gov/loc.terms/relators/THS contributors_name: Lungguh, Halira Vonti contributors_name: Cucu, Mariam contributors_NIDN: 0411068205 contributors_NIDN: 0410077201 corp_creators: Universitas Pakuan corp_creators: Fakultas Keguruan dan Ilmu Pendidikan corp_creators: Pendidikan Bahasa Inggris title: THE INFLUENCE OF GAMIFICATION STRATEGIES (STRUCTURAL AND CONTENT GAMIFICATION) ON STUDENTS' READING COMPREHENSION ispublished: pub subjects: 20 divisions: Pro_PBEN full_text_status: none abstract: Reading comprehension is the ability to understand a text, to analyze the information, and to interpret correctly what the writer is stating. Students are less able to understand texts in English well. Therefore, this research aims to know the significant influence of Structural and Content Gamification strategy on students’ reading comprehension, and to know the difference of the results gained between experimental and control class on reading comprehension using Gamification strategies. Moreover, in this research the researcher used a Gamification strategy as strategies that can help students to solve their problems in reading and to practice their reading comprehension, especially in scanning, skimming, and summarizing skills. This research used a quantitative approach and quasi-experimental method. They were divided into experimental and control class, then they were given pre- test and post-test. The test was in the form of essay to evaluate their ability to answer 5W+1H, the main ideas, and make a summary. Structural Gamification strategy was used for the treatment in the experimental class while the control class used Content Gamification strategy. The findings showed that there was a significance influence of using Structural and Content Gamification strategies, and also there was a difference in results gained by the students of the experimental and the control classes on reading comprehension using Gamification strategy. Therefore, the use of Structural and Content Gamification strategies can be concluded to have an effect on students’ reading comprehension but Structural Gamification did a better increase by seeing the result of the t-test (2.397) which is higher that t-table (2.00172) or 2.397>2.00172. Keywords: Gamification Strategy, Reading Comprehension date: 2023 date_type: published institution: Universitas Pakuan department: Pendidikan Bahasa Inggris thesis_type: Skripsi thesis_name: Sarjana citation: Ana, Kusuma Wardani (2023) THE INFLUENCE OF GAMIFICATION STRATEGIES (STRUCTURAL AND CONTENT GAMIFICATION) ON STUDENTS' READING COMPREHENSION. Skripsi thesis, Universitas Pakuan.