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        <dc:title>The Use Quizizz Application as Game Based English Leraning the Clasroom</dc:title>
        <dc:creator>Priska, Devi</dc:creator>
        <dc:subject>PENDIDIKAN BAHASA INGGRIS</dc:subject>
        <dc:description>Entering the 21st century, using technology in the classroom has become&#13;
important. To maximize successful learning, educators need effective tools that can&#13;
increase motivation and support student activity, one of which is by using Quizizz&#13;
application. This research aims to contribute to a more modern learning process&#13;
using the quizizz application. This research applied a qualitative approach, the&#13;
method used is descriptive method using game based English learning in the&#13;
classroom. This reseach concluded that Quizizz Application as Game Bases English&#13;
Language in the classroom can increase students interest in the learning process.&#13;
The Quizizz application has a quite big role in learning English language in the&#13;
classroom, especially in the evaluation process, an interactive and fun learning&#13;
experience, active students involvement and increasing student motivation and&#13;
interest in the learning process. In addition, the features of the Quizizz application&#13;
can also help develop skills in the 21st century which is really needed by students.&#13;
The suggestion that the author can give are the teachers can improved the ways in&#13;
the process of doing the task using Quizizz application as game based English&#13;
learning in the classroom.&#13;
Keywords : Quizizz Application, Game Based Learning, English Language.</dc:description>
        <dc:date>2020</dc:date>
        <dc:type>Thesis</dc:type>
        <dc:type>NonPeerReviewed</dc:type>
        <dc:identifier>  Priska, Devi  (2020) The Use Quizizz Application as Game Based English Leraning the Clasroom.  Skripsi thesis, Universitas Pakuan.   </dc:identifier></oai_dc:dc>
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