<mods:mods version="3.3" xsi:schemaLocation="http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-3.xsd" xmlns:mods="http://www.loc.gov/mods/v3" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"><mods:titleInfo><mods:title>ANALISIS SENTIMEN BERBASIS ASPEK PADA SERIES ORIGINAL&#13;
NETFLIX: ARCANE MENGGUNAKAN SVM</mods:title></mods:titleInfo><mods:name type="personal"><mods:namePart type="given">Wianda Ayudia</mods:namePart><mods:namePart type="family">Septiani</mods:namePart><mods:role><mods:roleTerm type="text">author</mods:roleTerm></mods:role></mods:name><mods:abstract>ANALISIS SENTIMEN BERBASIS ASPEK PADA SERIES ORIGINAL&#13;
NETFLIX: ARCANE MENGGUNAKAN SVM&#13;
Boldson Situmorang1&#13;
; Wianda Ayudia Septiani2&#13;
; Dini Suhartini3&#13;
Program Studi Ilmu Komputer2&#13;
Universitas Pakuan2&#13;
Abstract— The rapid growth of social media has increased public participation in expressing opinions&#13;
on entertainment content, including television series. Arcane, as a Netflix original series, has gained&#13;
wide attention and generated various audience responses on platforms such as X and Youtube. This&#13;
study aims to conduct Aspect-Based Sentiment Analysis (ABSA) on Arcane audience comments using&#13;
the Support Vector Machine (SVM) method. The dataset was collected from X with 3,193 comments and&#13;
from Youtube with 2.863 comments, resulting in a total of 6.056 raw comments. After splitting multiaspect comments, the data were transformed into an aspect-oriented dataset of 8,309 documents. Aspect&#13;
identification was performed using Latent Dirichlet Allocation (LDA), which produced four main&#13;
aspects: Animation, Soundtrack, Character, and Story, with an additional General aspect for comments&#13;
that could not be assigned to the four main aspects. The research workflow included text preprocessing,&#13;
initial sentiment labeling using VADER, feature weighting using Term Frequency–Inverse Document&#13;
Frequency (TF-IDF), class balancing using Synthetic Minority Oversampling Technique (SMOTE), and&#13;
sentiment classification using a linear-kernel SVM. The evaluation results showed that the highest&#13;
accuracy was achieved on the Soundtrack aspect (82%), followed by Story (80%), Animation (77%),&#13;
Character (76%), and General (75%). These findings indicate that SVM is effective for aspect-based&#13;
sentiment classification and can provide more detailed insights into audience perceptions of Arcane&#13;
across different aspects.</mods:abstract><mods:classification authority="lcc">Ilmu Komputer</mods:classification><mods:originInfo><mods:dateIssued encoding="iso8061">2026-01-21</mods:dateIssued></mods:originInfo><mods:originInfo><mods:publisher>Universitas Pakuan;Fakultas Matematika dan Pengetahuan Alam</mods:publisher></mods:originInfo><mods:genre>Thesis</mods:genre></mods:mods>