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MEDIA INFORMASI SENI BUDAYA PENGENALAN BATIK NUSANTARA BERBASIS AUGMENTED REALITY
MEDIA INFORMASI SENI BUDAYA PENGENALAN BATIK NUSANTARA BERBASIS AUGMENTED REALITY Novandi Dewantara1), Prihastuti Harsani2) , Mohamad Iqbal Suriansyah3) 1Program Studi ilmu Komputer FMIPA, Universitas Pakuan, Bogor, Indonesia 1Jl. Pakuan, Tegallega. Kecamatan Bogor Tengah, Kota Bogor. Jawa Barat 16143 Email: 1novandi.31@gmail.com, 2prihastuti.harsani@unpak.ac.id, 3mohamad.iqbal@unpak.ac.id Abstract Indonesian society is now familiar with many kinds of clothes that vary in shape, type and motif. This clothing need is a primary need in everyday life which is very influential in the development of various clothes. The research method applied in this archipelago batik introduction information media using the MDLC (Multimedia Development Life Cycle) stage develops a more interesting and efficient information media using Augmented Reality by utilizing the Android/iOS Smartphone camera feature. where this method has 6 stages, namely concept, design, material collecting, assembly, testing and distribution.Android-based archipelago batik introduction information media application has been completed. Based on the results of the tests that have been carried out, the features in the information media application for the introduction of archipelago batik can function properly. The application of marker images uses vuforia tools which will be synchronized in unity. Vuforia tools itself has the concept of assessing the quality of marker image recognition, this can help researchers to determine the right marker image. The process of making a 3D batik model that will be applied to this information media. In the process of making this 3D batik model using Blender software and will be applied to Unity in the form of .fbx format. Keyword: Android, Augmented Reality, Batik, Blender, MDLC, Unity, Vuforia.
Fakultas Matematika dan Pengetahuan Alam, Universitas Pakuan
Fakultas Matematika dan Ilmu Pnegetahuan Alam
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